﻿using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace Engine2D
{
    public class LibraryImage
    {
        private Texture2D mPreviewImage;
        private Texture2D mImage;

        public LibraryImage(ContentManager content, string assetname)
        {
            mImage = content.Load<Texture2D>(assetname);
            //mImage.
        }
    }
}
